Declaration is incompatible with iar arm intrinsics
IMGUI: Contents of a ModalUtility window are invisible when it is launched from a Unity Context MenuĪsset Import Pipeline: Editor crashes while exiting play mode Scene/Game View: Editor performance in the Scene View regressed drastically when multi selecting GameObjects Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several secondsĪnimation: AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window
#Declaration is incompatible with iar arm intrinsics mac
psb fileĪnimation: AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manuallyīuild Pipeline: IBP: Windows Mono builds don't build in Mac Mobile: Build fails when there are 680 or more files in the Streaming Assets folderĢD: Vertex can't be created after modifying Vertexes weight and when Sprite is from the. Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window Settings Window: Editor freezes when FixedTimestep value in the Preferences is set to 0/0 Scripting: Increased Script Assembly reload time Physics: OnTriggerEnter gets called after reparenting a RigidBody Global Illumination: Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU Mono: Crash on :QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio MacOS: Crash while building when "Importing assets" step is canceledĪsset Bundles: Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project Package Manager: User can't easily configure location of both UPM and Asset Store package local cache Terrain: All the textures are cleared when creating Texture array Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block WebGL: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on ChromeĪsset Import Pipeline: Prefab script field reference is lost when project is upgradedĪI: Crash with ComputeTileMeshJob when generating NavmeshĭirectX12: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes Universal: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts UI Toolkit: Node groups, systems, properties, sticky notes can not be renamed Shadergraph: Can't create multiple Boolean or Enum keywords. Shadergraph: Selecting URP Shadergraph material results in error spam Shadergraph: Custom function nodes in file mode, that directly access shadergraph properties, fail to compile MacOS: Occasional crashes on M1 with HDRP HDRP: Camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script GI: Performance regression when baking light probes with a light cookie in the scene Editor: Editor doesn't show the created layouts anymore.Įditor: Editor texture streaming breaking after doing a build.